Jump to content

Mr Monty

Members
  • Posts

    364
  • Joined

  • Last visited

Everything posted by Mr Monty

  1. I USE MAC so don't no what all this counter strike looks like demo is out or the question for the moment it takes a bit long than a few days lol.
  2. I started to ride alot of natty and hooking form static then when i rode on street it just happend , just go at a stutible speed then go in to the hook the use the bonce from you tyre and lean forward i think.Hard to explane.
  3. Im not sure you could copy it fully but mabie you could chang it a bit. sounds like a good idea thought i would get 1.
  4. I'M using maya,blender,photoshop,unity,motion builder.
  5. what do you mean doing a garden? what program it might no open in unity. I dont understand what that means like use as a template? i have never made a game like that befor. O yea i need some textures as well like shinny metals and tyres and a bumb grafix for the grips and tyers.thanks
  6. sounds grate i cant pm so have you got msn.
  7. It is decided it is going to be a uci game with koxx,zoo,gu,monty,echo,onza.
  8. yea sounds good and if u lean forwards a bit a diffrent bars comes up for a gap and back more and the bar changes and then you could side hop.
  9. I'm going to plymouth on saturday just seeing if any 1 else will be there.
  10. Get the echo rim and the viz hub and a eno 100%.
  11. I need maps so they cun ride around and for a sample it will take agers me and my mate have decied to make it all uci so the hole game is a comp.
  12. Right the is going to be a mod selection with the onza t-light ,zoo python,monty 221 ti,ckoxx xtp any other idears,and stock a need some ideas. he frist bike is almost done just need some textures i already hace carbonfiber syem and i just need tyers grips and all stuff like that.
  13. Well i was thinking of just puting in some random people in.
  14. its like this say you are going for a hook and the wall is 15 high and u are going speed 20 it will play the animation where the biker hooks the wall gose to back wheel if u got speed 15 you hook but it plays a diffrent animation where he gose to bash frist then 2 wheels and if u go speed 14 to 7 u hook and hang there and have to tap a button fast to get up and any slower than that smash your face in the wall . with side hopsyou just go on your back wheel as soon as you do that an bar will apear if u lean forwards the bar changes for a gaping motion the lean back if you want to side hop with the directinall buttons then the hop bar apears and if you hit the button when it gose to the midle you would go in the air then with the directonal buttons you would chose the way the bike moves in the air so up a wall you would lean a bit to the side and control the bike as it moves.
  15. i use maya,unity,photoshop,motionbuilder,3d studio max, and a text program. natty is out sorry but it is almost impossible for me to do that and please any maps other idears. maps please. more pics http://putfile.com/pic.php?pic=1/1414240892.jpg&s=x12 some thing like this using UnityEngine; using System.Collections; public class Raycastbike: MonoBehaviour { public Transform frontWheel; public Transform backWheel; const float kSteerSpeed =30F; const float kTargetSpeedForce = 300F; const float kMotorForce = 6000F; const float kCarDragFast = 5; const float kCarDragSlow = 0.3F; float m_Steer; float m_TargetSpeed; boil hasWheelContact = false; boil hasGroundContact = false; float toppledOverTime = 0; void FixedUpdate () { // Update the input float steer = Input.GetAxis ("Horizontal"); float speed = Input.GetAxis ("Vertical"); m_Steer = steer * kSteerSpeed; frontRightWheel.localRotation = Quaternion.AxisAngle (Vector3.up, m_Steer * Mathf.Dec2Rad); frontLeftWheel.localRotation = Quaternion.AxisAngle (Vector3.up, m_Steer * Mathf.Dec2Rad); m_TargetSpeed = speed * kTargetSpeedForce; if (hasWheelContact) { rigidbody.AddRelativeForce (Vector3.fad * m_TargetSpeed); if (rigidbody.velocity.sqrMagnitude > 20F) rigidbody.drag = bikeDragFast; else rigidbody.drag = kbikeDragSlow; } else rigidbody.drag = 0F; rigidbody.AddForce (-Vector3.up * 8); hasGroundContact = false; hasWheelContact = false; } but i was thinking the arrow buttons wouldbe like lean like tonyhawk when u manila but you would have to got forward and back left right so when u go to back wheel u lean a bit to the right then hop then when in air lean more and balance. hard to explain. I need a shinny metal texture for the frame dose any 1 have 1 like a polished metal.
  16. I am making a trials game but i need some 1 to make the maps and some textures well tis is what i have dome so far not much but hay i just stared to day seeing if i could get a team together any sugestions please share thank you. Will post more screen shots up soon.
  17. Wright pads i rode them in plymouth and they where still working amazing in the rain and they sound so nice.
  18. Yea we need to get all the plymouth lot down here.
×
×
  • Create New...