G_!
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Everything posted by G_!
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i think in street chris akrigg or sean watson,ali c, danny mac....mark w is smooth too... and trials riders...don't know, i should see some videos to compare it
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mm...i have to serch it putting numbers in the programation like for exemple this.. 2434534(this would be a color).. but i don't know what color, i have to test many numbers...i'll try to find more colors
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but if you close the game and start to play again that will be restarted..
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loved the green color!
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I've reprogrammed the front back for to do most real the movement, if you do it late that's like a hook also i've put a bit more of gravity
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hahah i can't believe that! everybody is getting it mate, maybe you pc work slow...try to change de quality imatge pressing the right click of the mouse in the window game mm..maybe i could to do it through of tap, the first move is very similar, i only have to do it longer, but the problem is i can't use the right key for it because that's for to do taps...and i dont know what key i could to use for it... done! that was easy, i did it with "space" key though, thanks yea, i liked tha money idea too i don't think i can make a editor section, sorry the old one is a shit..too many programation fails and that's very short game..i think is better if you wait for the new one, that will be avalaible in a few months =) ops! thanks
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good clips man, i'm glad you have the new frame looks really good
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hello, i'm working in a new game, this one will be far better than the old one. i repaired a lot of programation fail, also i made a few moves more like frontback, side to rear wheel(from rear wheel and from two wheels), tap to rear wheel, a help up for the gap and you can go backward fastly. Also i'm making the sections for to have a few ways for to get it, so you can ride your way This is not the definitive menu, I'd like to listen your ideas. EDIT: I'll not change the tap controls! I was thinking in.. how to play: that will be a bit different of the old one free mode: no time, no rules... time trial: you have to surmount the sections with a time limit, like a competition. i'm not sure what name to put there..time trial sound good? bike park: i'll draw Sabadell Bikepark =) Story mode: You start to ride on a very old bike, and you win better bikes when you get to surmount sections.. what more i can do? what you think of all this? what you think i have to change of all this? thanks EDIT:
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looks really awesome! finally you will use the song you've asked me?
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i dont know, that looks hard , but i've done a new movement, u can see the video in the 3º page of this post hahahah the people is finding programation falls i've never seen i'm working for to repair it i use Macromedia Flash, that's good for animation too =) i show a bit of the programation... the total is 1401 lines like this, all writted by me...and more in other stuff, here only a bit onClipEvent (keyDown) { if (_root.caida == 0){ if (Key.getCode() == 37) { // izquierda (freno, botaratras,iratras) if (_root.saltardelado == 1) { _root.rider._rotation -= 3; _root.estabilizar = 0; } if (_root.caballito == 1) { _root.rider._x -= 2; _root.rider.bici.ruedadel._rotation -= 5; _root.rider.bici.ruedatras._rotation -= 5; } if (_root.caballito == 4) { if (_root.gravedad == 0) { _root.rider._x -= 4; _root.rider._y -= 3; _root.rider.piloto._y -= 2; // ////// _root.rider.pierna._y -= 2; _root.rider.piloto.cuerpo._rotation -= 5; _root.rider.bici._rotation -= 4; _root.estabilizarcaballito = 0; _root.gravedad = 1; _root.rider.bici.ruedatras._rotation -= 6; _root.contcab = 0; } } if (_root.caballito == 0) { if (_root.sidehop == 0) { if (_root.contavanzar>6) { _root.contavanzar -= 10; } if (_root.botar == 0) { if(_root.tapfront==0){ _root.gravedad = 1; _root.rider._x -= 6; _root.rider.bici.ruedadel._rotation -= 5; _root.rider.bici.ruedatras._rotation -= 5; if (_root.avanzarbiela == 0) { _root.caballito = 1; } } } } } } if (Key.getCode() == 39) { // derecha (avanzar,tirondfrenteacab) if (_root.saltardelado == 1) { _root.rider._rotation += 3; _root.estabilizar = 0; } if (_root.contsubir>0) { _root.subir = 6; _root.contsubir = 0; _root.gravedad = 0; } if (_root.caballito == 4) { if (_root.contpot == 0) { if (_root.sidehop == 0) { _root.contpot += 10; _root.gap = 1; _root.side = 0; _root.contcab = 0; } } } if (_root.caballito == 0) { if (_root.botar == 0) { if (_root.sidehop == 0) { if(_root.tapfront==0){ _root.contavanzar += 3; _root.avanzarbiela = 1; _root.estabilizar = 0; } } } } } if (Key.getCode() == 77) { // m if (_root.avanzarbiela == 0) { if (_root.caballito == 0) { if (_root.botar == 0) { if (_root.gap == 0) { if (_root.sidehop == 0) { if(_root.tapfront==0){ _root.saltardelado = 1; _root.rider._y -= 2; } } } } } } } onClipEvent (enterFrame) { if (_root.sidehop == 2) { _root.estabilizar = 0; _root.rider.bici.biela._rotation -= 1; _root.rider.piloto.cuerpo._y += 10; _root.rider.piloto.cuerpo._x -= 3.4; _root.rider.piloto.cuerpo._rotation -= 1; _root.rider.piloto.antepiernader._rotation -= 21; _root.rider.piloto.antepiernader._y += 2; _root.rider.piloto.antepiernader._x += 2.3; _root.rider.piloto.antepiernaiz._rotation -= 26; _root.rider.piloto.antepiernaiz._y += 3; _root.rider.piloto.antepiernaiz._x += 2.5; _root.rider.pierna._rotation += 2; _root.rider.pierna._y += 0.5; _root.rider.piloto.piernader._y += 0.1; _root.rider.piloto.piernader._rotation -= 2.5; _root.rider.piloto.piernader._x -= 0.6; _root.rider.piloto.brazoiz._rotation -= 21; _root.rider.piloto.brazoder._rotation -= 13.4; _root.rider.piloto.brazoder._y += 6; _root.rider.piloto.brazoder._x -= 0.2; _root.rider.piloto.antebrazoder._rotation -= 18; _root.rider.piloto.antebrazoder._y += 6; if (_root.rider.bici.biela._rotation<-2) { _root.sidehop = 3; } if (_root.sidehop == 3) { _root.rider.bici.biela._rotation += 1; _root.rider._rotation -= 13.4; _root.rider._y -= 7; _root.rider._x -= 6.3; _root.rider.piloto.cuerpo._y -= 11; _root.rider.piloto.cuerpo._x += 9; _root.rider.piloto.brazoiz._rotation += 36; _root.rider.piloto.brazoder._rotation += 18.8; _root.rider.piloto.brazoder._y -= 7.8; _root.rider.piloto.brazoder._x += 1; _root.rider.piloto.antebrazoder._rotation += 49; _root.rider.piloto.antebrazoder._y -= 7; _root.rider.piloto.antebrazoder._x += 1.5; _root.rider.piloto.antepiernader._rotation += 37; _root.rider.piloto.antepiernader._x -= 1; _root.rider.piloto.antepiernader._y += 1; _root.rider.piloto.antepiernaiz._rotation += 43; _root.rider.piloto.antepiernaiz._y -= 2; _root.rider.piloto.antepiernaiz._x -= 1.5; _root.rider.piloto.piernader._rotation += 8; _root.rider.piloto.piernader._x += 2.5; _root.rider.piloto.piernader._y += 2.7; _root.rider.pierna._rotation += 3.4; _root.rider.pierna._y -= 2.4; _root.rider.pierna._x -= 1.3; if (_root.rider.bici.biela._rotation>-1) { _root.sidehop = 4; }}
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haha =) i think the people will prefer to do front back, anyway you will can choose, not only tap or frontback..also front back to static(from rear wheel), this is the new move i'll make in the next days but i'll dont show it atm i don't know Ness, i prefer to draw cities where i was. about natural sections...maybe, but not in the forest because that's sick to draw xd
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hahaha that looks like a screenshoot but it's a youtube video eeeh click on for to watch
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woah! best comp video i've seen ever! slow motion is amazing well done!
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thanks and thank to Enzo(the player) here is the new movement i made =) http://www.youtube.com/watch?v=Cr3_kWxnm9U
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thanks here you can see the new movement i made, that is in the same way of tap, just press up key at the end not right. It's a bit more easy that taps this will be available for the next game =) what's exactly the name of it? edit: ok, front to back. thanks david youtube video: http://www.youtube.com/watch?v=Cr3_kWxnm9U
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just i'm really impressed how he can do Taps without run!
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hi, a French guy made this video of my game, there you can see all levels. I loved it and i wanted to post it here
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good video man =) riding was awesome as usual
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well done thanks to everybody, really i was a bit worried about if this could be a bored game, but i see everybody is playing and enjoying it, that's a great recompense for me , the next game will be available in a few months, that will be massive more riders, more bikes, more moves, more sections....and maybe not programation falls Tomorrow i'll post here a video with the new move i'm working front to back (up to front from the floor to the wall putting first the front wheel braking and changing to the rear wheel..) thats more easy that Taps and looks amazing =)
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i can't watch the video man edit: ok that is uploading xd
