Im writing an essay on 'How interactive works affect the user' and so basically, when you play computer games or use other interactive bits and bobs (PSPs, DVD's + whatever else if you can think of any), how do they make you feel/act during and after playing/interacting with them? Feel free to go off on tangents, just express yourself, anything counts, as long as its anything to do with interactive works. Many thanks in advance Jonny.